
Othercide healing full#
The only way you will be able to heal a Daughter back to full health is by sacrificing antoher Daughter that's at an equal or higher level. Either because you're working your way to the next boss through identical missions, or because you failed the boss and have to do the same missions again. In Othercide Daughers do not heal between missions and you will not find any healing abilities or items. The bosses are real challenges and I would consider them the highlight - they got their own little bit of taunting pre-battle, multi-phase battles, a twist on mission mechanics, just feel very well executed.Īll this considered, the game feels a bit grindy. (edit: you do get to ressurrect killed daughters, even from other restarts, so you can build up their traits quite a bit) The sisters all turn out almost identical depending on their class, bar some minor hairstyle variations. Missing from this equation: there's no visual customization, there's no item layer. You can sacrifice a daughter to heal another daughter (the ONLY way to heal, even in strategic layer) giving you a special trait. Daughters get traits that add stats, but you can't impact them directly. You can also add "memories" to each ability to tweak them. There are 3 classes (edit: Spoiler: 1 more unlockable class), and about 4 levelup choices of additional abilities (2 choices per). It's a 2d map in terms of how you move, and you can avoid ranged attacks behind obstacles but other than that there's no cover system, no terrain modifiers ("set the place on fire" etc). The tactical battles aren't complex, some stuff deals damage, there's initiative determining order, there's armor, and abilities that execute a small timewindow after you've started them. But even without those, you still need to do 4-6 identical missions before each boss, with repeating maps, enemies, slight variance in difficulty.

The game features a "fail-and-restart-stronger" mechanic in the strategic layer with ironman only, meaning you'll be replaying some of the tactical missions after failing to a boss. The strategic layer in-between missions is very light, most decisions aren't decisions as much as obvious clicks to do and it goes by quickly. The aesthetics work well, and are tied into the story. Overall, it’s easier than darkest dungeon, mainly because of the resurrection feature and the fact that your daughters will become stronger due to the bonuses/features you.

Imho it's a bit light on content for its current price. As for resurrection, othercide is definitely more forgiving since resurrection token can be acquired the further you play (guaranteed after unlock certain features).
